No, it has nothing to do with Alterac Valley (a player versus player battle zone) and its minutia. I simply could no longer tolerate having this nonsense crop up in my brain on a daily basis. There are no thoughts or lessons or memories in my head that should be rightfully displaced by knowing how many scraps of armor it takes to achieve a damage multiplier.
This week, TED, offered up a fascinating lecture by game designer and futurist, Jane McGonigal. Particularly interesting is the bit starting around 12:30 where she relays Herodotus’s tales of gaming in the Lydian empire (circa the 12th century BC).
For those of you that don’t know, I spend the majority of my days VJ’ing for Frequency, an internet video show akin to radio’s Pandora.
While most of my work consists of combing the internet for various gems, I also occasionally get to create custom playlists to show off the site’s toolset for assembling video collections. Here are two recent ones I’ve compiled:
I’m a bit late to the party on this, but something this absurdly awesome really has no expiration date. Next question: what’s it going to take to get this to the top 40?
This week, ESPN’s groundbreaking “30 for 30” series explored the origins of one of the most popular internet activities – outside of Facebook and LOLcats. It attempted to re-enact the conditions under which “Rotisserie” baseball was created.
Initially popularized on Reddit, this video depicts the creation of “Magnasanti,” a Simcity 3000 metropolis that, in terms of game mechanics and incentives, is a model of perfection.
Entitled “Simcity 3000 – ABSOLUTE MAXIMUM,” the creation video relays tales of a three-year construction period executing Da Vinci-like designs scrawled on reams of parchment. Magnasanti sports a population of over 6 million, a crime rate of zero, no roads (mass transit only), and a flawless integration of commercial, industrial, and residential zones modeled after the Bhavacakra, or Tibetan wheel of life.
This Double Dragon/Super Mario protagonist ventures beyond the typical 8-bit endgame to find an even more harrowing challenge — keeping the affections of a rescued princess.
If you’ve got a free hour and a half, check out redlettermedia’s series of Star Wars Episodes I + II critiques. They fully expose the prequels as the worthless schlock that everyone suspects them to be.